Expanded Syllabus

AI & Prompt Engineering
6th–12th Grade Course

A comprehensive 10-module curriculum designed to introduce students to artificial intelligence, prompt engineering, and real-world AI applications through hands-on learning.

Course Modules

Explore 10 comprehensive modules covering AI fundamentals to advanced applications

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Class 6th Modules

6 modules available

Module 1
Introduction to AI and Prompt Engineering
  • What is AI? (Games, simple chatbots, real-world examples)
  • Introduction to Natural Language Processing (NLP) in simple terms
  • What's a prompt? Everyday examples (asking questions, giving instructions)
Module 2
Understanding AI and Prompt Limitations
  • What can and can't AI do? AI's superpowers and limits
  • Case studies: Good vs. bad prompts (interactive activities)
  • Group discussion on responsible uses of AI, privacy, and safety
Module 3
Writing Effective Prompts
  • How to ask questions so AI understands you well
  • Step-by-step guide to crafting prompts: Who, What, Where, When, Why
  • Practice: Students write stories, jokes, quizzes, or create art with prompt-based AI tools (peer review is encouraged)
Module 4
Testing and Improving Prompts
  • Evaluating how AI responds (What went well? What could be better?)
  • Testing and refining prompts in a lab setting
  • Peer feedback and friendly competition for best prompt
Module 5
Automation and AI Tool Exploration
  • Exploring simple automation (how prompts can generate emails, stories, images, etc.)
  • Mini-project: Use a tool like Curipod for presentations or DALL·E for creating illustrations
Module 6
Ethical Considerations and Bias
  • What is bias in AI? How do we make AI fair?
  • Safety rules: What NOT to share with AI, how to use AI kindly
  • Interactive scenarios and role-plays about AI ethics
Assessment Methods
Comprehensive evaluation through multiple learning activities
  • Weekly hands-on assignments and quizzes
  • Group and individual project work
  • Final "capstone" project and presentation
  • Active participation—encouraging curiosity and teamwork
Tools to Use in Class
Industry-standard tools and platforms for hands-on learning
Curipod (interactive presentations)
CogniMate or Scratch ML (coding and training simple AIs)
ChatGPT for Kids, Storytailor, DALL·E (creative storytelling and art)
Teachable Machine (image/audio recognition)
Ello, Osmo Genius, or AI Dungeon (games and guided learning)

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